Film, New Media, & Culture: Disney+Technology [TOC]

3D/Anaglyph Activity

anaglyph drawing of vase and mirror

Alexis Natali, "Flower Vase and Mirror" (2020). Anaglyph image created in Adobe Draw. View with red/cyan 3D glasses.

Disney+Technology: Speculative Futures Virtual Conference Presentation OR Edited Collection Chapter

Context: In this second unit, Speculative Futures, we will study films and TV series that speculate alternate histories and futures of technological invention as well as learn about how scholarly and popular authors write about Disney’s representations of technology. You will then gain valuable professional development experience through either an edited collection chapter or a virtual conference presentation.

Instructions:

OPTION 1: For this assignment, you will select one Disney+ film or TV show not discussed in class to analyze the speculative futuristic aspect of your selected media, especially in regards to representations of technology and makers. You will design a 10-minute presentation using Google Slides to share your analysis in a virtual conference scheduled for the weekend of November 14-15. You will also take notes, ask questions, and provide peer feedback. You will need to include at least 5 screenshots with captions and a quote from at least 1 peer-reviewed scholarly source, using quotation marks and Chicago citations for any quoted material. Captions Formatting: Figure #: Movie Title (Year), Timestamp in the film, short alternative text description for accessibility

OPTION 2: For this assignment, you will contribute an essay/chapter to a larger cohesive collection: Disney+Technology: Speculative Futures. In this essay, you will select one or more Disney+ films or TV shows to analyze the the speculative futuristic aspect of your selected media, especially in regards to representations of technology and makers. You can either do a close reading of one work or a comparative analysis of multiple works. This should be written as a 2,000 word scholarly article with at least 3 peer-reviewed sources and cited in Chicago style. As part of an edited collection, you will submit a draft by 11/4 that I will give comments, and you will revise and resubmit as your final 11/13.

Suggested films: Tomorrowland, Sky High, Star Wars, Tron, Captain America: The First Avenger, Avengers: Age of Ultron, Wall-E

Submission: You will submit either a Google Docs/Slides Share Link or a Microsoft Word Coastal Sharepoint Link

Resources: Chicago Manual of Style Quick Citation Guide

Themes: representations of makers/inventors/scientists; speculative technologies that do not yet exist but could exist vs. speculative technologies that seem unrealistic/fantasy; ethics of technology; innovations of film/animation technologies; the role of technology in American culture and society as portrayed in speculative fiction; the feedback loop of fictional technological representation and technological research and development (R&D); how films either subvert expectations or rely on existing stereotypes of technology; the possibilities and consequences of technology; capitalism (business) versus the pursuit of knowledge (pure science); Disneyfication in films about technology

"When the Inside Fits the Outside: Steve Rogers’ Miracle Transformation" by Carissa Soukup

Interactive Methods: Text, Image, Surface, Material [TOC]

Choose-Your-Own-Advenure with Twine

Dragon Age Twine by Kristopher Lewis

Interactive Picturebook

Context: Picturebooks are distinct from illustrated novels in that the images are necessary to the narrative, rather than purely decorative or illustrative. Picturebooks are distinct from comics/graphic novels in that the page spread is the frame rather than using lined boxes. While most picturebooks are aimed at a child audience, picturebooks can be open to any audience or subject matter. Picturebooks have the potential for many types of reader interactivity: implied interactivity rewarded at the page turn, physical enhancements/movable elements, and guided external activities.

Instructions: For this assignment, you will create picturebook (multiples of 8, like 16 or 32 pages) that encourages reader interactivity, whether through page turns, physical enhancements, or imperative directions. Consider the materiality as well as the content. You may choose to reference or allude to actions performed on touchscreens or other digital devices as we look ahead to making a Scratch game, or you may fully utilize the affordances of the medium intending to make modifications in the digital adaptation.

Submission: You will submit either a digital file, a powerpoint of images, or a video walkthrough as well as a 300+ word reflection on your process.

Resources: How to Make a 16-page book from one sheet of paper https://anatomicair.com/how-to-make-a-one-page-zine/

The Little Wizard [PDF] by Kristopher Lewis

Interactive Game with Scratch

Context: Interactive eBooks/apps are digital books that emphasize interactivity. They wax and wane in popularity, and are difficult to maintain with constantly shifting requirements for updating mobile operating softwares. Web browsers offer more longevity and do not require developer licenses. Scratch was developed at MIT as a programming language designed to make it easy for young people to learn coding. It uses visual blocks in a limited set of motions, looks, sounds, events, controls, sensors, operators, variables, and blocks. Recently, Scratch 3.0 was rewritten in JavaScript, and can now be converted to HTML code.

Instructions: For this assignment, you will adapt/remediate your print interactive picturebook into an online game using the Scratch programming language. You will then convert it to HTML using https://sheeptester.github.io/htmlifier/ and then host the site on GitHub pages. 

  1. Share your Scratch Game
  2. Use the code from the Scratch URL in the HTMLifier
  3. HTMLify with zipped file
  4. Create new GitHub repository with README file
  5. Upload Files (not folder)
  6. Go to Settings, GitHub Pages, change branch source to main, Save
  7. Wait 10 minutes and go back to Settings, scroll down to GitHub pages, and click on the URL to playtest that the HTML version does what the Scratch version does.

Submission: You will submit your GitHub URL (or Scratch URL) and a 300+ word reflection on your process. How close to the original were you able to adapt to digital? What was lost in translation? What new affordances were provided with the digital platform? What challenges did you face? What is your level of satisfaction with the result? Are there any changes you wish you could make?

Resources

Sample Instructor Project: Press Here

Let's Make a PB&J! by Shyla Duff

Augmented Reality Book with AR.js

Context: Augmented reality picturebooks have been around for quite some time, but due to the ever-shifting domains of the intellectual property of the technology required to make AR a reality, many formats have already been deprecated only a few years after their inception. Augmented reality provides the opportunity to augment a static flat print book with narration or other audio, additional text or images, video clips, 3D models, and even interactive game elements. Recently, AR.js was developed to make cross-browser adaptibility possible, and supports marker tracing, image tracing, and location based triggers. Between Page and Screen is an excellent example of marker tracing using what looks like QR codes.

Instructions: For this assignment, you will digitally design a 16/32 page chapbook or picturebook that creates at least 16 augmented reality scenes using CodePen and GitHub pages to write your code and host your files. You may take inspiration from concrete poetry chapbooks or traditional picturebooks and should incorporate at least 1 3D model. The other augmentations might be text, images, links, etc. Your book may use marker tracing like Between Page and Screen or may use image tracing of a more standard picturebook.

  • Design the content to go inside the markers in Canva
  • Convert those images into markers using https://jeromeetienne.github.io/AR.js/three.js/examples/marker-training/examples/generator.html
  • Add the .png files to a new Canva document
  • Upload the .patt files to a new GitHub repository (Create new Github repository with README file, go to Settings (gear middle right, then scroll down and change GitHub Pages source from None to main an select Save)
  • Add multiple markers and multiple effects (image, text, 3D model) using CodePen (https://codepen.io/makeademic/pen/WNxoLEp) (Should already know how to do 3D model workflow: Tinkercad>Sketchfab>GitHub)
  • Export code from CodePen (bottom right hand corner>.zip)
  • Upload "index.html" from dist folder to GitHub
  • Create a QR code from a URL https://www.qr-code-generator.com/
  • Add QR code to Canva and save Canva as PDF

Submission: You will submit your book as a PDF to Moodle (which should include your markers as well as a link to your GitHub site [can be a written URL or a QR code using the QR Code Generator in Resources]).

Resources:

  • Sixteen Personalities Example: https://codepen.io/makeademic/pen/WNxoLEp
  • Multiple Markers Code: https://codepen.io/makeademic/pen/RwRawqR?editors=1000
  • Marker Training: https://jeromeetienne.github.io/AR.js/three.js/examples/marker-training/examples/generator.html
  • QR Code Generator https://www.qr-code-generator.com/
  • AR on Sketchfab https://help.sketchfab.com/hc/en-us/articles/360040824252-AR-on-Sketchfab
  • AR.js https://ar-js-org.github.io/AR.js-Docs/
  • CodePen Image Based TRex https://codepen.io/nicolocarpignoli/pen/vYOeYKd
  • https://raw.githubusercontent.com/AR-js-org/AR.js/master/aframe/examples/image-tracking/nft/trex-image-big.jpeg
  • Marker Based https://ar-js-org.github.io/AR.js/aframe/examples/marker-based/basic.html
  • AFrame with AR.js https://aframe.io/blog/arjs/
  • https://medium.com/chialab-open-source/how-to-deliver-ar-on-the-web-only-with-a-qr-code-e24b7b61f8cb

Marvel/Pixar/Disney in AR [PDF] by Megan Weisenberger

Coding for Humanists: Digital Tinkering and Design [TOC]

Emoji Classics

Scrollytelling and Simulation

Scrollytelling Visual Essay with Data Simulation

Context: In the era of information overload, storytelling must stand apart to garner attention. One new genre of multimedia storytelling is “scrollytelling” exemplified by The Pudding’s interactive visual essays. Topics include Sports, People & Culture, Entertainment, Social Issues, and Music. Data visualization and simulation are also integral components of many compelling visual essays.

Instructions: For this assignment, you will take advantage of the affordances of HTML and CSS to create an enticing scrolling visual essay that you could pitch to the digital publication, The Pudding. In-process, you will submit: 
"Headline: The hook, describes what this story is about in a few words
Summary: The elevator pitch, a few sentences explaining the idea and why you're excited about it
Proof: What data can you use to support your story? How can you represent that data visually?”
Your project must include at least 3 sticky elements and at least one data simulation using CSS animations.

Submission: You will submit your CodePen link (HTML and CSS only) to Moodle.

Sample Instructor Project: SuperTaster

Resources:
Smooth Scrolling/Scroll Snapping/ Sticky Navigation
https://blog.logrocket.com/5-things-you-can-do-with-css-instead-of-javascript/
Scrollytelling with position sticky - full images https://codepen.io/enatario/pen/jKrJpB
Coding for Humanists CodePen Collection
https://codepen.io/collection/nwQQEq
CSS Animations https://thoughtbot.com/blog/css-animation-for-beginners
Animista is a place where you can play with a collection of ready to use CSS animations, tweak them and download only those you will actually use. https://animista.net/

Examples:
Covid Simulator
Clearwater
TikTok Music Challenge Simulator
Pocket Simulation

Life Cycle of a Meme by Kyle Yalch

About Me site

For this assignment, you will design a dynamic "about me" site.

You will combine everything we have learned:
Required HTML Elements:
  • 1 Photo you have taken
  • 1 emoji
  • About Me text
  • <!--HTML comments-->

Required CSS Elements:
  • 1 CSS animation
  • 1 font-family (Google Fonts)
  • Background-color or background-image
  • 1 text color
  • 1 position:sticky element
  • /*CSS Comments*/
Required JavaScript Elements: 
It will need to contain the following inputs
  • onmouseover/onmouseout event
  • onclick Button event
It will need to contain the following outputs
  • Change innerHTML
  • Change CSS style
  • Window alert
  • //JavaScript Comments
Submission: You will submit your username.github.io/repository/ URL

GitHub steps
  1. Sign up for a GitHub account
  2. Create a New Repository (Name should have no spaces, repo should be set to public, be sure to add a README file)
  3. Once repository is created, go to Settings (gear icon) and scroll all the way down to GitHub Pages
  4. At GitHub Pages, change source from None to main and click the Save button
  5. Back at your Code tab, go to Add File. You can add your image files, HTML/CSS/ and JavaScript Files here.
  6. In CodePen, once your code is completed, go to Export in the bottom right hand corner.
  7. Select Export .zip, save as .zip and download the zipped folder.
  8. Extract the zipped folder on your computer.
  9. Drag and drop the index.html file from the dist folder to your GitHub repo.

Useful Resources
Instructor Example: See how to add Google Fonts on CodePen in CSS comments
onmouseover https://www.w3schools.com/jsref/event_onmouseover.asp 
onmouseout https://www.w3schools.com/jsref/event_onmouseout.asp 
onclick https://www.w3schools.com/jsref/event_onclick.asp
Change src attribute https://www.w3schools.com/js/tryit.asp?filename=tryjs_intro_lightbulb 
Access An Input Text Object https://www.w3schools.com/jsref/dom_obj_text.asp 
https://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_text_get 
HTML DOM Style Object Reference https://www.w3schools.com/jsref/dom_obj_style.asp 
Hide HTML Elements https://www.w3schools.com/js/tryit.asp?filename=tryjs_intro_hide 
HTML Emojis https://www.w3schools.com/html/html_emojis.asp
HTML Images https://www.w3schools.com/html/html_images.asp

HTML Audio https://www.w3schools.com/html/html5_audio.asp

CSS Animations https://www.w3schools.com/css/css3_animations.asp

CSS Fonts https://www.w3schools.com/css/css_font.asp

CSS Background https://www.w3schools.com/css/css_background.asp

CSS Text Color https://www.w3schools.com/css/css_text.asp

CSS Positioning https://www.w3schools.com/css/css_positioning.asp

Arduino/Tinkercad Circuits Project

Context:
Physical computing is a way to write code that controls physical objects. A very popular microcontroller is the Arduino because it is open source, has great tutorials, and a supportive community. While it is often used in hobby electronics, it is often used in creative academic projects like at the Maker Lab at University of Victoria https://maker.uvic.ca/physcomp/ The main idea is that the microcontroller receives input from a sensor and outputs something to an actuator.

Instructions:
For this project, you will design a unique circuit in Tinkercad Circuits that contains
  • an Arduino Uno
  • An input
  • An output
You will write code to create an effect when simulated. Your code will have one comment per line explaining the code

Additional Rules:
It cannot already exist as a circuit in one of the Tinkercad Projects

Consider either functional or creative uses for this microcontroller. Write a project statement that either explains the function of this setup in its environment or your artistic vision/inspiration for the project. If you were building this setup in real life, what additional components might you include?

Submission:
You will host your code .ino, circuit image, and project statement on a GitHub repo and submit your username.github.io/repositoryname URL
First, in Tinkercad, click the "Share" button in the top right hand corner and download the snapshot of your design. (Rename this file on your computer to something with no spaces.)
Then in Tinkercad, click the "Code" button and then click the "download code" down arrow over horizontal line button.  (Rename this file on your computer to something with no spaces.)
Next, in Tinkercad, click on the Tinkercad logo in the top left hand corner and return to your home page. Hover over your project until you see the gear and select Properties. In Properties, change your project from Private to Public. Then Copy the link of your project.
First in Github, create a new repository. Repository name should have no spaces, the repository should be Public, and you need to initialize by adding a README file.
Then in GitHub go to the last tab Settings above your new repo and change in GitHub pages the source from None to main and "Save changes"
Next in GitHub Code, click the "Add Files" button and dropdown to Upload Files. Upload your .png image and your .ino code and commit changes.
Then in GitHub Code, select the edit stylus icon next to your README. This is where you will write your project statement. Your project statement needs a link to your ino code and your image embedded.
***Directions for Markdown text, links, images here https://guides.github.com/features/mastering-markdown/ ***
LINK:
[link to my code](https://makeademic.github.io/TinkercadCircuits/TinkercadCircuitsCode.ino)
[link to my Tinkercad Circuits](https://www.tinkercad.com/things/jM38OyfsCgQ-arduino-rgb-led-piezo-music-sync)
IMAGE:
![Image of Tinkercad Circuits](https://makeademic.github.com/TinkercadCircuits/TinkercadCircuitsImage.png)
Finally, you will save and submit your username.github.io/repositoryname URL to Moodle

Resources:
INPUT OPTIONS:
potentiometer (turn knob)
photoresistor (measures amount of light)
Ambient light sensor (measures amount of light)
IR sensor (detects infrared signals)
Ultrasonic Distance Sensor (echolocation)
PIR sensor (passive infrared motion sensor)
Tilt Sensor (measures tilt)
Temperature Sensor (ambient temperature)
Gas Sensor (detects gas leaks like CO, CH4)
Keypad 4x4 (16 button keypad with digits 0-8, letters A-D, and the * and # symbols)

OUTPUT OPTIONS:
LED (single color light)
LED RGB (combines red, green, and blue) 
Light bulb (12 V/ 3W incandescent light bulb)
NeoPixel (RGB LEDs)
Vibration Motor (motor that vibrates when powered)
DC Motor (converts electrical to mechanical energy)
Micro Servo (motor whose position can be controlled)
Piezo (a type of buzzer that makes noise at different frequencies)
7 Segment Display (a single 7-segment LED for displaying a number)
LCD 16x2 (A liquid crystal display capable of displaying two lines of 16 characters)



Multimodal Writing/Digital Literacy: Creativity + Technology = Magic [TOC]

ImageText Zine

Based on your readings of “Introduction to Zines” and “Bibliocircuitry the Design of the Alien Everyday” and your viewings in special collections of paper magic in Special Collections, (e.g. 3D glasses, pop-ups, QR codes, augmented reality), you will construct your own zine persuading your reader to join your cause to bring magic to people’s lives. In order to persuade, you will also need to explain details about the project.

Option 1: Recruit for an an already existing project (Streetlight at UF Health, Dance Marathon, UF GRiP, Gator Pals)

Option 2: Design and propose your own project to bring magic to people’s lives through creativity and/or technology. These can be small random acts of kindness or sustained projects. Play to your strengths and interests.

As mentioned in the reading, the format of zines are up to you. You may incorporate photocollage, hand-drawn illustrations, royalty-free images, etc. Pay careful attention to your layout and design based on your readings “Thinking With Type: LetterTextGridExtras.” QR codes can help you link to URLs if the project already has a website, pop-ups can create visual interest, paper glasses can reveal hidden images, HP Reveal can add 3D models, images, or text to your book, paper circuits can illuminate specific points.

I recommend designing in Canva custom dimensions (5.5x8.5″) (multiples of 4, 16 minimum), exporting as PDF Print, and printing as booklet on 8.5x11″. There may be slight registration issues, so it is best to design with extra white space to allow for printing margin errors.

You Are Not Alone [PDF] by Rebecca Santana

Podcast Episode and Transcript

For this assignment, you will record a podcast episode on our course series, Multimodal Magic. In your episode, you will feature your “magic” project, either via interview, narrative, discourse, or a combination of the three. Consider an audience of people looking to get involved in a cause. How can your podcast episode entertain, persuade, inform, etc.? What audio might you record for either ambience or diegetic sounds in the background? What sound effects might be most useful to incorporate? Consider what technology, setup, timing etc. you will need. Your episode should be anywhere between 5-15 minutes after editing, though you may record much more initially. If you are conducting an interview, prepare insightful questions ahead of time. If you are storytelling, write out the script including sound effects. If you are engaging in discourse, you should still have a list of talking points, and you may need to do much more post-process editing to remove awkward pauses, umms, etc. This will be available on Spotify, so consider what information is necessary for a public audience and what anonymity you wish to keep. In addition to the audio file, you will also need to design an episode social media square 800px by 800px in Canva, and will need to transcribe your podcast in a Tumblr post linked to your episode.

Screenshot of You Are Not Alone Podcast episode on Spotify

You Are Not Alone: Mental Health Awareness @UF Podcast and Transcript by Rebecca Santana

Multimodal Video Project

For this assignment, you will film and edit a video about your magic project. This assignment combines the skills you have learned in Canva with the infographic and zine, and Audacity with the podcast. Consider how sound effects, music, ambient sound might enhance your project as it did the podcast. What infographics might you design to visualize data about your project? What other images or text might help your viewer? How will you capture footage? Will you conduct an interview, give us a behind-the-scenes tour, use stop-motion animation (potentially using your 3D prototype)? How does video, an inherently multimodal format, give you more space to explore your project? Will it be informative, persuasive, entertaining? There are iPads and cameras available for checkout from the libraries. We will be learning iMovie in the Architecture Lab, but you are welcome to use any video editing software you have available. The time limits will depend on the video type. For example, a one-minute stop motion at 30 frames per second, will require quite a bit more work than a one-minute interview.

Screenshot of website introducing No Need For Last Words Music Video with National Suicide Prevention Hotline # 1-800-273-8255

No Need For Last Words Music Video by Rebecca Santana

Multimodal Website

For this assignment, you will design your own website to upload to your dedicated UF hosting site plaza.ufl.edu (Links to an external site.). HTML, or hypertext markup language, allows for multimodal content like text, images, videos, links, documents, etc. so consider what information about your magic project you would want hosted on your site (you can link to your podcast, video, upload your zine as a PDF, design an infographic, etc.). This project will require an understanding of design and accessibility and will demonstrate your newfound coding skills. Consider if you want this website to be informative, persuasive, or a narrative of your connection to this project.

RESOURCE: One cool HTML builder is Twine (http://twinery.org/), which is an online choose-your-own-adventure maker that gives your readers options and they are directed to new content based on their selection.

    Project Assessment
  • 25% Content - Does this project adequately describe and represent your magic project?
  • 25% Multimodality- Does this website take full advantage of the multimodal possibilities for a website?
  • 25% Design- Does this website demonstrate an understanding of visual hierarchy (contrast, negative space, ?
  • 25% Accessibility- Is this website designed for accessibility for visually impaired or Deaf visitors (alt text, captions, etc.)?
Screenshot of website with map

Mental Health Resources Map in Gainesville by Rebecca Santana

ePortfolio

For your final assignment, you will create an ePortfolio of what you have created and learned from this course. Your ePortfolio should consist of an introductory essay, the artifacts you made for this class, and reflective writing for each artifact. Your reflection should explain context, self-assessment (how have your skills developed over the semester?), and point to the evidence of your skills as well as challenges. Consider how you will organize your artifacts in sections (major assignments/activities, easiest>hardest, chronologically, etc.). Your ePortfolio should also demonstrate your ability to use interactive navigation like a main menu, images, and hyperlinks. The visual design of your site should reflect what you have learned from previous course readings and exercises. Your ePortfolio should be a mini-museum online so that visitors can see the work you did as well as your accompanying statements. We will learn how to use WordPress in class, but you are welcome to propose alternate ePortfolio hosting.

Screenshot of ePortfolio homepage, reads Rebecca's Multimodal Magic Portfolio, The Magic of Mental Health

Multimodal Magic Portfolio by Rebecca Santana

Advanced Exposition: Codexposition [TOC]

Tactile Picture Book and Instructables

This assignment comes in two parts. You will first make a tactile book (or page) and then you will write instructions for others in the public how-to forum, Instructables.

For this assignment, you will create a tactile picture book for non-sighted individuals. It can be an adaptation or an original work. (See inspiration from Girls Tech Camp https://twitter.com/ShannonbMarie/status/1025037336034385920 and https://tactilepicturebooks.org/. Consider what visuals would be compelling in three dimensions and feel free to collaborate.

You will then write a complete, detailed, step-by-step instruction manual on how to prototype, design, and 3D print (or use other materials to create) your tactile book. Provide your reader with photos, screenshots, videos, links, alongside your text. Create headings for the major steps and write in numbered lists within the steps in the imperative mood. It is also ok to add narrative or brainstorming exposition to the introduction, and offer encouraging tips throughout. See previous student example (https://www.instructables.com/id/3-D-Print-a-Name-Tag-for-Your-Pet/) Consider using free, open access tools and telling your readers which software/hardware you used.

  • Brainstorming with free association words, researching what already exists, and locating what gaps are evident will help you identify how you can intervene and add something of value (entertaining, informative, etc.).
  • Sketching or using playdoh are great first steps to visualize what’s in your head.
  • Design the 3D model (I recommend software like Tinkercad or OpenSCAD). Take screenshots.
  • 3D print your design with PLA filament (Printrbot Plays are free to check out with free filament, or you can pay $3.00+ for Marston Science Library to print your project). Take video or photos.
  • Create an Instructables account. (Educational Free Pro Membership)
  • Write a how-to step-by-step guide and save it to share with the online Instructables community.
  • Post the Instructables link to Tumblr.
  • Post the Tumblr permalink to Canvas.
3D printed tactile children's book, Planet of Mars by Shel Silverstein

3D Printed Children's Tactile Book by Kelly Sutter [PDF]

Fanfographics

What are you a super-fan of? Is it a TV show, movie, sports team, literary author, musical artist, beauty vlogger, Insta-photographer, Twitter bot, toy series, tech company, pastry chef? For this assignment you will design several infographics to explain aspects of your fandom to a public audience. Consider what information might need to be conveyed to a newcomer and what formats of information go well in infographics: timelines, quote collections, character assessments, etc. Canva is recommended by previous students. Consider how you can build your exposition skills in description and classification with this assignment:
https://www.iup.edu/writingcenter/writing-resources/organization-and-structure/descriptive-writing/
http://www.butte.edu/departments/cas/tipsheets/style_purpose_strategy/descriptive_essay.html
http://www.butte.edu/departments/cas/tipsheets/style_purpose_strategy/classification_paper.html

Emily Loughran

Stephen Stanek

Little Golden Book

There are two parts to this assignment to demonstrate your ability to define, illustrate, and analyze:

Part 1-Expository Picturebook

For this Little Golden Book, you will create a picturebook about a topic you are an expert on and make it accessible for children. This could be your major, a hobby, or a subject you are passionate about. What information might the children of 2018 need that is not currently available in an accessible format? What content is best suited for a picturebook? Consider Little Golden Books like “Wonders of Nature” and “I’m a Truck.”

Part 2-Rhetorical Analysis

You will explain your rhetorical choices for your book. Why did you pick this topic? (telos) Why did you use certain media (glued-in images, colored pencils, markers, etc.)? Why did you pick the fonts or colors? (pathos) Who do you imagine is your audience? Why are you an authority on the subject? (ethos) Why is it timely to make this book? (kairos) How does this picturebook logically introduce the topic to young readers? (logos)

scan of picture book, reads My dad is cutting oranges for a halftime snack and my mom helps my sisters and me put our hair up. You have to be prepared! I pack my cleats, socks, shinguards, an extra jersey, and a big water bottle!

Saturdays at the Field by Kelly Sutter

scan of picture book, reads Is this my home? asks Sam. No Sam this is not your home. This is a beehive, answers Bart the bee

Is This My Home? by Jordan Bride

Final Book Project

This final project is a culmination of all you have learned about the expansive possibilities of the codex form. We have learned that books are not just linear texts to be read; notebooks, gamebooks, braille books, touch-and-feel books, 3D-printed tactile books, zines, star books, hexahexaflexagons, picturebooks, miniature libraries, graphic novels, Little Golden Books, flipbooks, interactive/movable books, and bibliocircuitry are just a few ways of unbinding our restrictive notion of the book.

For this final assignment, you will make a high-quality book or interpretation of the book that defies traditional expectations. Play to your strengths: if narrative is your strong suit, dazzle us with your wits; if illustration is more your deal, draw us in; if alternate book forms call to you, play with paper, glue, and scissors; if you enjoyed 3D printing and Arduinos, tinker with technological books; or surprise us altogether!

Student masterpieces included: Peel and tear calendar easel of poems; exploding box of zoo facts; fancy book of happiness with candy, glitter, and more; spiral destructively interactive, movable picturebook for adults; narrative via postcards series; tactile scrapbook; choose-your-own adventure mixed poetic narrative; and a photo-poetry book

"I Don't Want to Stay at the Zoo" exploding box by Kelly Sutter

I Love Pancakes construction paper book animation

"I Love Pancakes" by Stephen Stanek

Advanced Exposition: Makeademia [TOC]

Narrative Code

For this assignment, you will create an interactive narrative using Twine (twinery.org). Your narrative can be in any genre: romance, sci-fi, fantasy, western, creative non-fiction biographies, sportscasts, the sky is the limit! Consider inspiration from game books, choose-your-own-adventure, interactive fiction, video games, etc. You are creating multiple possible outcomes letting the reader choose which path to take. Consider making it humorous and making it fun for you to write!

Adventures in Summer A by Wilson Erickson

Instructables

For this assignment, you will write a complete, detailed, step-by-step instruction manual on how to prototype, design, and 3D print your model. Provide your reader with photos, screenshots, videos, links, alongside your text. Consider using free, open access tools and telling your readers which software/hardware you used.

3D Print a Name Tag for Your Pet by Jamie Alexander [PDF]

Fanfographics

What are you a super-fan of? Is it a TV show, movie, sports team, literary author, musical artist, beauty vlogger, Insta-photographer, Twitter bot, toy series, tech company, pastry chef? For this assignment you will design several infographics to explain aspects of your fandom to a public audience. Consider what information might need to be conveyed to a newcomer and what formats of information go well in infographics: timelines, quote collections, character assessments, etc. Canva is recommended by previous students. Consider how you can build your exposition skills in description and classification with this assignment:
https://www.iup.edu/writingcenter/writing-resources/organization-and-structure/descriptive-writing/
http://www.butte.edu/departments/cas/tipsheets/style_purpose_strategy/descriptive_essay.html
http://www.butte.edu/departments/cas/tipsheets/style_purpose_strategy/classification_paper.html

Book

There are two options for this assignment:

Option 1- Definition Book

For this assignment, you will write 600 words defining and speculating, what is a book? and what could a book be in the future? Consider the interactive/movable books we saw that are feats of paper engineering as well as the genre of artists books which could tell stories on hexaflexagons, non paper surfaces, etc. It would be great to include movable elements, images, or even paper circuitry into your book when writing about the possibilities as examples to support your claim. Resources for writing definitions:
http://www.reed.edu/writing/paper_help/definition.html https://www.apsu.edu/asc/pdf_files/types_of_essays/definition_essay.pdf https://owl.excelsior.edu/rhetorical-styles/definition-essay/definition-essay-what-does-it-look-like/

Option 2- Make It Your Own!

Do you have a book idea you've just been dying to write about? Consider pushing the boundaries of what we expect from a book. What materials could you use to tell your story? Perhaps a touch-and-feel book like Pat the Bunny? What elements of a book could you include besides title and narrative? Could you have a colophon explaining the materials, an about the author telling a little more about you, a copyright page, a bookmark, or other printed ephemera to go with the book? Could you create book merchandise a la Beatrix Potter (or Harry Potter)?

Advanced Exposition Books Slideshow

Compare and Contrast Vlog or Podcast

For this assignment, you will write a 700 word script for a vlog or podcast. You will demonstrate your ability to compare and contrast on a topic about music. You will want to create title images for your video in Canva (or logos for your podcast). Suggested software for making your vlog post: iMovie, Premiere Pro, After Effects. Suggested software for podcast: GarageBand, Audacity. You may want to upload your video to YouTube or Vimeo so it's easier to post. Plan for uploading to take time. Use your access to UF Lynda.com as a resource.
Some suggestions for topics are listed below:

  • Compare original song to Arduino version
  • Compare analog vs. digital music: explain the differences of creation, audience, and circulation
  • Compare two of your favorite genres of music: define genres, provide support of songs, artists, instruments, etc. to support your claims
  • Compare music that makes you happy vs. sad/angry: speculate purpose, explain effects of genre and lyrics
  • Compare instrumental to lyrical songs: consider situations like meditation, studying, vs dancing and exercise
  • Compare free and paid music: could be Spotify, Pandora, Vevo YouTube, Internet Archive, public radio
  • Compare music for commercial vs. independent purposes
  • Compare live vs recorded performances
  • Compare our musical world to possible alternate universe where music doesn't exist
  • Compare approaches to music as mathematical vs. expressive/artistic
  • Compare listening to music vs composing and performing music

Rayman Legends: An Analysis by Elanna Heda

Compare and Contrast Video with Transcript

Advanced Argumentative Writing: Making Media Meta [TOC]

Autobiography Cover

Can you judge a book by its cover? What would a book about your life look like? Introduce yourself to the rest of the class by designing your biography cover. Create a clever title and detailed subtitle, decide on an appropriate font, choose a representative photo or image, and craft a review from someone you admire.


Epic Rap Battle Toulmin Schema Infographic

Design an infographic in Canva using the Toulmin Schema to make your claim, Who Won?

JRR Tolkien Throws George RR Martin His Own Personal Red Wedding by Jackson Christian

Stephen Is King by Jenna Thompson

Unpopular Opinion Evaluation Argument

Choose a situation, event, or item and evaluate it, attempting to persuade an audience of a debatable claim of value. Pick an unpopular benign opinion about media that you believe strongly. Your argument should be based on the formula: X is (or is not) a good Y because it meets (or does not meet) criteria A, B, C, etc.

Note well that you need not phrase it this way: the structure above is offered as a guide for your invention process. Your finished project will need to state the central claim clearly but in a way consistent with your purpose in the project itself. Your argument should include the following elements:

Jenna Thompson

Ryan Colburn

Making Media Meta Argument

For your final project, you will use your chosen medium to make a meta-argument about that medium. To be meta is to be self-referential, to call attention to the medium specificity, what makes that medium’s essence. You want to be able to identify the conventions of the medium and then subvert those expectations in some way. What do we notice about how the medium is typically used and how can we expand our way of thinking about that medium by changing it? Consider all of the design skills that you have learned throughout the semester.

Meta Diary by Rebecca Ellis

Cosplay as High Art by Cody Patton


Coalesce by Jenna Thompson

Broke by Jake Kalphat-Losego

Game Developer Simulation Twine by Jackson Christian


Writing Through Media: Disney Then and Now [TOC]

Stop Motion Animation

Your assignment is to create a stop-motion video that tells a story. Keep in mind that the medium is better suited to certain genres: comedy, horror, magic, though subverting the medium's possibilities is also a possibility: what does a stop-motion drama look like? Does it have gravitas?

Stop motion has relations to claymation, Lego minifigures, or whiteboard drawings, but can also be photo-stories, which are especially prominent for illusions/magic tricks. The most important part is that you tell a story from beginning to end that makes the audience emote in some way. Do we cry? Do we laugh? Are we shocked? Are we frightened?

There is no length requirement; only as long as it takes to tell a complete story. It does not need to be an epic quest; think about the stories you tell your friends about your day to air out your frustration or to make them laugh. You will especially want to inquire into short-form stories.

S Cubed by Emily Palacios and Katlyn Crandall

Home by Alexis Le

Rick and Lori by Grant Geregach

Graphic Memoir

For this mini-assignment, you will be making your own comic book starring you. This "you" will be visually stylized and can also be narratively exaggerated or true-to-life. Consider a particularly memorable moment in your life that can be told visually. What makes this memory so powerful? How can you recapture that for your audience? Who is your audience?

Comic books do not have to be funny: some amazing graphic memoirs you may want to check out are Gene Luen Yang's American Born Chinese, Alison Bechdel's Fun Home, John Lewis' March, Marjane Sertrapi's Persepolis, or Art Spiegelman's Maus.

Your comic book should be 16 pages, or 8 sheets of paper stapled down the middle. Consider that your title and front cover should be captivating. You can use digital tools or pens/pencils/markers/paper.

The Fall by Emily Palacios

Reflect by Josiah Badiali

Little Golden Book

There are two options for this assignment:

Option 1- Picturebook Adaptation

For this Little Golden Book, you will adapt one of your favorite stories to a picturebook. You could do a story that you enjoyed as a child, or you could create an interesting juxtaposition of a picturebook for adults (What would a Game of Thrones or Walking Dead Little Golden Book look like?) You can retell a movie, TV series, video game, etc. but it cannot already exist as a Little Golden Book.

Option 2- Expository Picturebook

For this Little Golden Book, you will create a picturebook about a topic you are an expert on and make it accessible for children. This could be your major, a hobby, or a subject you are passionate about. Consider the push for nature and science books Disney and Little Golden Books responded to after Sputnik and consider what a 2017 child audience needs to read.

Tips:

Criteria:

Sources:

Bilbo and the Cave by Russell St. George

A Special Playdate by Tim Thai